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The following is by MC Lenin .


Your opponent is leading by two lines. He just scored a Tetris, which means he is now ahead by six lines. You need an L-piece but there's is nothing in sight other than squares.

"Curse those squares," you mutter to yourself. A Z-piece, or even an I-piece would suffice. But there is nothing, absolutely nothing in sight other than squares! The tension builds. Your opponent is arranging his board for yet another Tetris. You fear that this may be the final, game-ending blow. Sweat trickles down your forehead as you press the buttons harder than ever before. You finally receive that L-piece you have longed for, but where will you put it? There are several suitable places on your board but only one ultimately "right" place for the piece. What will you do? WHAT WILL YOU DO?

This is Tetris. It is a widely available logic-driven puzzle for the personal computer or home entertainment system. It is elegant in its simplicity, yet intricate in design and multitude of possible gaming options available to the player. Some consider Tetris to be the "Cadillac" of video games; others believe Tetris to be the ultimate puzzle. It is my belief that Tetris is not merely a game. It exists in its own realm, far above and beyond what is commonly considered to be a game. Unlike other forms of entertainment, Tetris is a state of mind; an interactive gateway into our human essence. Its appeal is threefold: It is unlimited in physical demand, it is mentally stimulating, and it is challenging on an intimate, emotional level.

Tetris is infinitely physically demanding of the player - far more demanding than the average video game. While this demand may not be evident in the lower levels of gameplay, it certainly holds true as the player progresses past level ten. Since in Tetris the player is often pitted against another player or against his or her own physical inhibitions, hypothetically there is no upper limit to this game. The lack of a set limit means that no person will ever reach an end to the game. Tetris players only strive to hone their physical abilities; eye-hand coordination and the speed at which they press the buttons on the console. The Biel-Tan Tetris Monks of the Himalayas, most revered Tetris masters of the world have only been able to reach level eighty and set a high score of 8,950,582,350 - notoriously low considering the highest possible Tetris score is infinity. Although the Tetris Monks have the ability to focus all their Che into the gaming console, the physical demands of the game have limited even these most revered masters to level 80. Due to bodily limitations, no human has ever reached Tetris enlightenment in recorded history. Therefore unlike other video games, Tetris is infinitely physically demanding.

Tetris is also mentally stimulating. The Tetris player interacts with the gaming display, anticipates the next piece, and often follows a specific strategy or style of play. Endless mental stimulation is possibly the single factor that has earned Tetris all the acclaim it has received from philosophers throughout the globe. Boris Illuchin, a legendary Russian philosopher once stated, "This game is like puzzle - when I play, I consider vital balance between all pieces of game." Thus Boris Illuchin indirectly demonstrates his human ability to analyze the gaming situation, anticipate the upcoming tetris piece, and react accordingly by maneuvering each piece of the "puzzle" through the two dimensional gaming matrix. Essentially, it is our mental ability to play Tetris that sets us apart from the animals. This mental stimulation has many beneficial effects on the human mind. In a resent 1998 study by The Tetris Society of America (TSA), it was proven that children, born to mothers who played a minimum of 3 hours of Tetris while impregnated, scored higher SAT scores and were more likely to succeed in business endeavors. Children born to mothers who played Yoshi or Dr. Mario - unworthy imitation games - were prone to work at "blue collar" jobs for the duration of their careers. Therefore the stimulation that Tetris provides often creates a mentally superior being.

Unlike any other video game, Tetris is also emotionally challenging. A strong emotional bond with the gaming console is the arbitrary score-effecting factor of the game. Tetris is not merely a form of entertainment, rather it is a player's most intimate lover and closest friend. The mass suicide of the Argentinean Cult of Tetris is a prime example of the magnitude of the bond between the player and the game. Although such an intimate bond can sometimes have dire consequences, such as this cult suicide, it is intimate nevertheless. Tetris is unlike any other video game - it connects with a person's soul. All devoted players share a common creed: the Tao of Tetris. This is the belief that in order to achieve a high score, a player must not try to reach a score, but rather allow the high score to reach itself. Thus, like trout swimming upstream, all dedicated Tetris players strive for the distant goal of emotional union with one's soul, more commonly known as Tetris enlightenment. Although this realm of all-fitting blocks has never been reached, many prophets believe that once attained, Tetris enlightenment will govern our society. Many believe that in the future, it will no longer be a question of sex or chocolate, it will be a question of sex or Tetris!

Therefore Tetris, possibly the greatest video "game" ever, interacts with us on three intimate levels. It challenges our bodies, by demanding the greatest of physical condition, it interacts with our minds by stimulating and enhancing our mental abilities, and it interacts with out souls through the strong, emotional Tetris bond. Its superiority over the market leaders in the gaming industry is clear as daylight. Unlike other video games, Tetris transcends the barriers of the human mind! Perhaps if we all follow the Tetris philosophy, the blocks of our lives will fall into place, and this world would become a better environment for you and me...



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