Order
in Randomness
It appears
that the Tetris pieces that visit the player are in random order.
This is correct; the pieces do not go in any specific order; they
are dealt to the player as if they were cards in a poker game. However,
in poker there is a limited number of cards in each deck, while
the pieces dealt in Tetris are from a seemingly limitless stock
of pieces -- they will never cease to visit until the game has ended.
Predetermined
Visitors
However, with
recent updates in technology we can take a closer look at the random
mechanism in Tetris. Using a Nintendo Entertainment System emulator
on a home computer, we can make a proper analysis. Emulation software
allows us to take a "freeze" -- saving the temporary RAM
data -- at any point in the game. What this means is that we can
pause the game in a way never before possible. Quite often, and
in many derivatives of Tetris, you are able to pause the game. However,
these game freezes allow us to pause the game and take multiple,
different "unpauses." Bear with me here...
For example,
we start a Tetris game. The first block is a Middle Finger piece;
the "Next" space shows that the next visitor is a Z-Piece.
At this point, quite early on in the game, we make a freeze of the
game. The next pieces are, in order: Cock Piece, Z-Piece, Cock Piece,
S-Piece, S-Piece, Reverse L-Piece, Z-Piece, Middle Finger Piece,
Z-Piece, L-Piece, an Ass Block, etc.
Next we "defrost"
our saved state. This would be the same as returning us back in
time to the beginning of the game. Our next pieces turn out to be,
in order: Cock Piece, Z-Piece, Cock Piece, S-Piece, S-Piece, Reverse
L-Piece, Z-Piece, Middle Finger Piece, Z-Piece, L-Piece, an Ass
Block, etc.
We got the
exact same pieces, even though in both games the player had done
different placements! What we discover is that the Tetris pieces
that visit the player are not randomly chosen right before the next
piece arrives -- they are all chosen at the very beginning
of the game. Every piece has already been chosen for you. The blocks
have their own sense of predestination, as they have all been determined
before you have even made your first game.
Two-Player
Application
The same applies
to a Two-Player game, except that both opponents -- if the derivative
of Tetris is official and true -- receive the same pieces in the
same order. This makes sense, as it is a true battle of skill since
both players are dealt the same hand.
Predetermined
Game
Again, your
pieces have already been determined at the first moment the game
begins. Many Tetris players view this is a sign of a sort of spirituality
in their Tetris game: not only are the pieces determined instantly
as the game begins, but every move you make and choice you choose
is determined at this very instant. This is the "Birth of Life"
moment, when in an instant the entire game has already been laid
out. Of course, the moves and choices that have already been laid
out to occur all depend on the player's particular Tetris intellect
and playing style.
Outside
Interference
We can apply
this aspect of the blocks' predetermination -- and therefore your
moves' predetermination -- to all aspects of the game. Once a certain
player develops a particular playing style, that player will be
even more likely to make the same choice given the same particular
circumstances. However, there are many aspects that hinder this:
outside interference. Stress, of course as well as aural and visual
distractions, can hinder what choices would normally have been made.
Unfortunately this only works in a negative way, and it is what
stops many Tetris players from reaching the limits they normally
would be able to reach.
This stress-distraction
factor is also a reason that many professional Tetris competitors
have their own routine of breathing and/or meditation before their
matches.
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